findingtruth: (27)
Nancy Wheeler ([personal profile] findingtruth) wrote2023-01-15 02:08 pm

Monster Information

Nancy Wheeler

Nephilim
Mandatory Changes
+ A halo in the form of a golden aura around the head. It often brightens when Nancy experiences strong emotions.
+ Six large, feathery wings. Two have grown between her shoulder blades, two have grown from her waist, and another two have grown near the tailbone. Each wing has a purple gradient coloration.
+ An extra pair of functional eyes at the back of her head.
+ Long, curved bull horns protruding from the top of her skull.
+ A lion's tail.
+ An inability to cast shadows or shield other monsters from sunlight.
+ An inability to sleep. As Nancy does not require sleep, she doesn't grow tired.
+ The ability to use holy magic. Nephilim have four primary spells: the ability to induce awe in a human, terrorizing them into stillness; the ability to create and control plasma (as in lightning); the ability to create a barrier through which only Nephilim can cross; and the ability to channel holy energy into a human's body.
+ A weakness to the dark and dark magic. When Nancy is in complete darkness, she becomes a golden, formless haze of light. She struggles to maintain her form in moonlight.
+ The need to feed by purging human souls. Nephilim fill the victim with holy power, which causes the body to expel the soul. It is not until the soul exits the body that Nephilim can consume it, leaving behind the purified husk of their victim.


Additional Changes

+ [CW: Image of a biblically accurate angel with many eyes] A Fog Form
+ Additional wings of the same gradient coloring as the ones on her back: Nancy has a long wing growing from either side of her head. She also has smaller wings growing from her ankles.
+ Physical growth: Nancy stands at 6'4".
+ An ethereal glow from within that shines through the skin and eyes. This only occurs when Nancy wants it to happen or when she's experiencing extremely strong emotions.
+ Odour of sanctity. Nancy smells like sweet plum. This extends to her tears and blood, and the scent of plum lingers for a while after she's left the room.
+ The ability to travel at greater speeds, though only when not observed.
+ A strong sense of justice, of the "swift and furious" type.
+ Stigmatic healing. Nephilim can take the wounds of others, but the damage will be transferred wholly to them. If they "heal" a broken arm, their own will be broken in turn.
+ A sigil, which can be used to invoke a Neph. Nephilim will be summoned to the sigil when it is used. This can be prepared in advance as an escape route, but since it must be invoked by another and there's no guarantee of a sigil staying in friendly hands, Nephilim would be wise to limit their creation of these. Nephilim can only be invoked once per day.
© tessisamess